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ESCAPE ROOMS.
DESIGNING ADVENTURES.
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"The Explorer's Diary" - Hounds Immersive Experiences​​
From the creator that pushed the UK escape room format beyond rooms and puzzles. Escape room puzzle design is actually only a very small part of what makes a good escape room, but if done wrong, it ruins the whole experience. Escape room design in the UK market has to keep up with huge mainstream attractions. Simply locking people in a room with puzzles won't cut it.
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I provide design and gameplay writing that keeps up with the UK standard of live challenge-based entertainment, and actively works to solve the challenges and stigmas that the UK escape room business face:
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Throughput limitations
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Quality barriers
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Mediocre competition
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Blending in
PRESS & AWARDS.

ESCAPE THE REVIEW "BEST UK COMPANY"

ESCAPE THE REVIEW "BEST UK ESCAPE ROOM"

TOP ESCAPE ROOMS PROJECT ENTHUSIASTS CHOICE AWARDS (TERPECA) FINALIST + NOMINEE x16

ESCAPE THE ROOMERS "BULLSEYE AWARD - BEST ADVENTURE"

MORTY APP "BEST OF MORTY" x6
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