IMMERSIVE DESIGN THEORY - "THE AGENCY AGENCY".
- Jun 9, 2025
- 5 min read
Updated: Feb 10
Crafting Experiences Where Guest Actions Truly Matter
In immersive design, we often give our guests something to do: Deliver the scroll. Stop the bomb. Find the cure. Escape the room. These tasks are not just arbitrary actions; they are integral components that serve to engage participants in a narrative that unfolds around them. Each objective is meticulously crafted to drive the plot forward, creating a sense of urgency and purpose. They fill the time that a guest has paid for, transforming passive observers into active participants in a story that is meant to captivate their imagination and immerse them in a world that feels alive and dynamic.
However, here’s the uncomfortable truth: most of the time, the guest doesn’t care. Sorry. While they may enthusiastically engage with the tasks at hand, there exists a pervasive disconnect between the actions they are performing and the emotional investment in the outcomes of those actions. Sure, they’ll play along. They’ll solve puzzles, follow clues, talk to characters, and maybe even rush against a countdown clock, feeling the adrenaline surge as they try to beat the ticking timer. But unless they feel
So think of designing interactive experiences from the point of view of The Agency Agency: a design philosophy built to help creators make guest decisions feel meaningful, motivating, and most of all... real.

Action Without Meaning Is Just Choreography
Immersive and interactive experiences often confuse activity for engagement, leading to a disconnect between the intended thrill and the actual emotional investment of the participants. A ticking bomb, for instance, can create a sense of excitement and urgency; however, if the guest does not feel a genuine concern for whether or not it detonates, it ultimately serves as mere set dressing rather than a meaningful element of the experience. The phrase “Your life depends on it!” is an easy line to write, and while it can be delivered with enthusiasm by actors shouting at the guests, the audience is acutely aware of the reality surrounding them. They recognize that they are not in a life-threatening situation; rather, they are simply in a warehouse adorned with atmospheric mood lighting, designed to create a semblance of danger without any real stakes involved.
When that bomb inevitably explodes because the guests failed to decipher a crucial clue, the reaction is often one of amusement. The group giggles, shrugs their shoulders, and leaves the space in much the same manner as they entered: unchanged and unaffected. This outcome highlights a significant disconnect between the mechanics of the experience and the emotional resonance it was supposed to evoke. The participants may have engaged in the activities, but they did not invest in the narrative or the stakes presented to them. Instead of feeling a rush of adrenaline or a sense of consequence, they simply experience a momentary thrill followed by laughter, as if they had just watched a comedic skit rather than participated in a high-stakes scenario.
This phenomenon is not merely a failure of mechanics; it represents a deeper failure of
So… How Do You Make Them Care?
1. Start with the “Why”
Before designing the quest, answer this: Why should the guest care?
Not just what they’re doing, but why it matters to them, in that moment, in that world. Emotional motivation always trumps mechanical motivation. “If you don’t deliver this letter, your friend will make a terrible mistake” hits far harder than “If you don’t deliver this letter, we end the experience.” Adding an emotional modifier to an objective means the consequences are remembered, and taken a little more seriously. Of course, guests still know that these things don't matter though. Not in the real world. So what about giving guests an emotional response that will follow them? A sense of accomplishment, dread, fear. Emotions like that don't fade away so quickly.
2. Avoid Empty Stakes
High-stakes scenarios like world-ending disasters sound good on paper. But in practice, they’re hard to deliver convincingly, especially within the timeframe of an experience. If you want the guest to believe the world is ending, you need to:
Build emotional stakes (who will they lose?)
Show consequence in the world (how is it breaking?)
Deliver real tension (through design, actors, and pacing)
Most short experiences can’t afford that depth. So consider this: Lower the scale. Raise the intimacy.
Mundane missions like helping someone, fixing a mistake, repairing a relationship etc. can be deeply moving when written and delivered with care. The stakes may be small, but the impact can be huge. But that's not an excuse to write boring scenarios. There still needs to be cause and effect.
3. Say Goodbye to Silly (Sometimes)
Silly scenarios can be brilliant fun. They’re great for laughs, for chaos, for light-hearted entertainment. But if you’re aiming for immersion, seriousness, or emotional depth, tone matters. Audiences can’t cry over a clown clown’s missing pie. (At least, not sincerely.)
So ask yourself: Do I want guests to laugh? Or feel something? The scenario will pivot from there.
It’s possible to do both, and that will aid the ebb and flow of the narrative journey. But clarity of tone leads to better design decisions. Pick a lane first, then go all-in on that. Pick your juxtaposing moments carefully, to not undermine a plot that you've been desperately trying to get guests to care about.
Become an Agency Agency
So how do you actually deliver real agency?
You become an Agency Agency: A mechanism that sells the guest on the idea that they are the one in control. That their actions matter. That the world changes because of them.
To do this:
Make Stakes Tangible
Use visual, audible, or environmental cues to show progress or failure. If they save someone, let them meet that person. If they fail, let the consequences ripple forward.
Celebrate & Mourn in Real Time
Progression isn’t just a new thing. It’s a new space. A new scene. A new emotional beat. Don’t wait for the finale to pay off choices. Layer them throughout the experience.
Build in Feedback Loops
The guest does something → the world responds. Instantly. Whether through actor performance, lighting shifts, or even the tone of the music, the world should always feel alive and reactive.
Agency Begins at the Start and Never Lets Go
From the first moment, the audience needs to know: What is at stake? Why are they involved? Who is watching?
These stakes must evolve, deepen, and challenge their expectations. Like any great film or game, immersive experiences need peaks and troughs. Moments of tension, calm, reflection, and decision-making.
Because ultimately, agency is not just the ability to choose. It's the feeling that your choices matter.
In Conclusion:
If you want your guests to care, don’t just give them something to do. Give them something to fight for. Give them something to lose. And most importantly give them the illusion that they were always in control.
DESIGNING IMMERSIVE.
It's complicated, intricate and specialist. Koncept has it mastered.
An asset, ally and hidden superpower to creative teams and businesses. I am a specialist in writing and designing immersive attractions that stand out. As the mind behind some of the UKs most critically acclaimed experiences, Koncept Creative has a proven track record of transforming LBE and FEC business's ideas into fully realized, expertly written masterpieces that customers will pay to be immersed in.

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