THE PROBLEM WITH SCREAM PARKS.
- dgoodman5
- Sep 13
- 5 min read
Scream parks aren’t believable.
Don’t get us wrong, we love the scare industry. It’s where many immersive designers and business owners cut their teeth, and it consistently churns out live experiences year after year. For countless guests, scream parks are the first taste of immersive theatre in its rawest form. And as a sector, it generates exposure, jobs, and serious capital for the wider immersive world.
So what’s the problem? What’s the one thing most scream parks miss?
Consistency.

Just to clarify this is most definitely an opinion, and it’s exclusive to scream parks, but it’s an opinion that we feel strongly about. There’s plenty of attractions doing well without our advice, and god-speed to them! Buuuuut we can’t help feeling that there is a gap in the planning, and an opportunity to elevate the sector.
The Anthology Problem
We touch on this in our blog “Define your Genre”, but we’ll elaborate. Picture your average scream park. You’ll probably see a patchwork of attractions: clowns, witches, zombies, vampires, all packed into one festival-style event. Variety is the selling point. But here’s the catch: variety often undermines believability.
Yes, the majority of guests are looking for “throwaway entertainment.” But what if scream parks dared to dream bigger? What if they reached not only the casual thrill-seeker, but also the audience of immersive lovers who crave narrative depth?
Some sites are already experimenting with this, introducing themed districts or building linear, story-driven attractions that sustain a narrative. That’s a start. But what if the entire park operated within a single cohesive world? What if factions collided across zones, or every character interaction reinforced a greater storyline? Done well, that’s not monotony... it’s realism.
Will Guests Even Notice?
Honestly? Most won’t.
But that’s missing the point. The scare industry is in the business of believability. Fear comes alive when guests feel they’ve truly stepped into another world, where the threats are real and the stakes are high. Even if they can’t articulate it, immersion makes the fear sharper and the memory stickier.
But all of that immersion collapses the moment a guest exits a tense, high-stakes attraction only to be greeted by fairground rides and a Dracula impersonator.
Now lets flip that. Imagine instead: guests stagger out of the haunt and are met by in-world characters who congratulate them, warn them, and nudge them deeper into the story. The tension doesn’t reset. It compounds. Suddenly, every touchpoint, from queue lines to food stalls, can carry weight.
So even if not noticed, just the act of holding a guest in that state of immersion for longer, not letting them question “was any of that real” for a second... that’s where the nature of scare events can really come to life. If the foundation is set from the start, then upholding that state of fear is far easier.
The Role of Entertainment
Now that’s not to say that festival entertainment doesn’t have its place, and in fact it can still be tied into the realism we’re weaving through, and many of these events NEED this kind of entertainment, for an extra income stream, a different draw, or a shift in tone. Ebb and flow is crucial to the guest journey. But these elements must make sense within the world.
Live music? Why is there a stage here?
Circus performers? Who are they performing for and why in this setting?
Comedic characters? Maybe they’ve chosen this zone because it’s safer than elsewhere.
Fairground rides? Could they be reinterpreted as artifacts of the world?
Everything needs a home, a motivation, and a justification. That starts with intentional design, and here’s the part too often ignored: Writing.
Beyond Jump Scares
So let’s just talk about that for a second. Writing. It’s just as important in intense, fast paced scare attractions as it is in slower narrative driven productions. But the customer expectation is very different and this has to be accounted for. In my experience, far too many actors and directors rely too heavily on impact scare effects. This is usually due to one of two reasons. Either the cast haven’t been trained effectively in the use and effectiveness of scare tactics, or because the attraction itself is hard-wired to be nothing but impact. And that’s a missed opportunity.
Let’s call out the Big Four scare techniques:
Impact: Self explanatory, but there is definitely an art to effective and safe impact performances. Anyone worth their salt in the scare industry knows all about impact scares.
Psychological: Usually aided by the scene, but can be just as powerful even without any ancillary effects. These moments create tension. They make a guest question “What lies ahead”.
Awe: Something that makes people go WOW. Sometimes this is through set and SFX, but in the case of actors, this might be through jaw dropping performance, scale, or spectacle. (See our blog post on Awe in Horror)
Performative: Scripted or semi-scripted storytelling that sets a scene, establishes stakes and enriches the world.
A combination of cast direction and initial design and writing has the ability to marry all of these techniques into a standout experience with beats to follow with energy peaks and troughs. Now I’ve been to my fair share of attractions, from scare to every-day, events to year-round, and although I’ve seen great execution in some of the areas, it’s almost never been ALL of them.
For inspiration, look outside the scare world. Productions like The Burnt City by Punchdrunk, BoomTown Festival or Phantom Peak build universes where every moment, from arrival to departure, sustains immersion. They prove it’s possible to design worlds where believability never breaks. They use every tool in the box to uphold this from entrance to exit, with great effect.

A Challenge to the Industry
The potential of scream parks is enormous. By marrying worldbuilding with the full spectrum of scare tactics, designers can create experiences that linger. Ones guests talk about for weeks or months, not hours.
The challenge is simple: stop treating scare events as an anthology of “greatest hits” and start treating them as worlds to inhabit. Build consistency into every corner. Write with purpose. Train casts to deliver more than impact. Create realism that bites harder than any jump scare.
And if you’d like help making that happen? Well… you know where to find us.
DESIGNING IMMERSIVE.
It's complicated, intricate and specialist. Koncept has it mastered.
An asset, ally and hidden superpower to creative teams and businesses. Koncept Creative are specialists in writing and designing immersive attractions that stand out. As the team behind some of the UKs most critically acclaimed experiences, Koncept has a proven track record of transforming LBE and FEC business's ideas into fully realized, expertly written masterpieces that customers will pay to be immersed in.
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Stop Imagining.
Make It Happen.
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